Saturday 20 March 2010

Scotch (Trap #1) good for Black

This little trap is fairly obvious - effectively it shows that Knight forays early on in the game can lead to disaster! Here is the short sequence of moves:

1. e4 e5
2. Nf3 Nc6
3. d4 exd4
4. Nxd4 Nf6
5. Bg5 (pinning Knight)
5. ... h6
6. BxN QxN
7. Nb5!? (White is not too bothered about b2 falling ... )















7. ... (Bc5 - threatens mate)

8. f3 (Now Black Queen can take on b2)
8. ... Qxb2

9. Nxc7+ (should have looked before they leapt!)
9. ... Kd8

10. Nxa8 Qxa1
11. Nd2 Bxf2+!
12. Ke2 Nd4+!
13. Kxf2 (forced)
13. ... QxQ and wins ...

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